The D3D11 (d3d11.dll) interop declarations.
D3D11
00 Remarks
D3D11 is used here as the gpu device host: it creates the off-screen texture which is shared with Direct2D through a dxgi surface, and it also performs the pixel read back through a staging texture.
01 Syntax
Microsoft.VisualBasic.Drawing.DirectX.D3D11
02 Methods
| Name | Overloads | Summary |
|---|---|---|
| D3D11CreateDevice | 1 | create the d3d11 device and its immediate device context |
03 Members
D3D11CreateDevice(
IntPtr, D3D_DRIVER_TYPE, IntPtr, UInt32, UInt32(), UInt32, UInt32, ID3D11Device, UInt32, ID3D11DeviceContext)create the d3d11 device and its immediate device context