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API Docs / Microsoft.VisualBasic.Drawing.DirectX / D3D11

D3D11

Full name Microsoft.VisualBasic.Drawing.DirectX.D3D11 Assembly Microsoft.VisualBasic.Drawing.DirectX Members 1

The D3D11 (d3d11.dll) interop declarations.

00 Remarks

D3D11 is used here as the gpu device host: it creates the off-screen texture which is shared with Direct2D through a dxgi surface, and it also performs the pixel read back through a staging texture.

01 Syntax

Microsoft.VisualBasic.Drawing.DirectX.D3D11

02 Methods

NameOverloadsSummary
D3D11CreateDevice 1 create the d3d11 device and its immediate device context

03 Members

method D3D11CreateDevice #
D3D11CreateDevice(IntPtr, D3D_DRIVER_TYPE, IntPtr, UInt32, UInt32(), UInt32, UInt32, ID3D11Device, UInt32, ID3D11DeviceContext)

create the d3d11 device and its immediate device context